Version History
Here you can find the changelog of Spanish Civil War since it was posted on our website on 2019-07-15.
The latest version is 3.0.1.0 and it was updated on soft112.com on 19 April, 2024.
See below the changes in each version:
version 3.0.1.0
posted on 2023-12-17
+ Some mines available right at the start
+ Setting: Turn making a failsafe copy of the current ongoing game ON/OFF (turn OFF for decade old devices totally out of storage space)
+ Fix: Movement arrows didn't scale correctly on some devices
version 3.0.0.1
posted on 2023-09-29
+ Revamped movement arrows
+ Generals alter between offering build airfield or build hospital and call-for-support or sabotage action
+ Setting: Alter how strongly hexagon grid is drawn
+ Setting: Scattered Units marked with symbols
+ Artillery/Airforce can use MPs to prepare for the next barrage/sortie to make it more efficient
+ Setting: MAP button shows full screen map with city icons or VP in a circle
+ Setting: support units can have higher/lower selection priority
+ 40 UNDOs
+ HOF cleanup
version 2.4.4.0
posted on 2023-07-17
v2.4.4
+ Settings: Less initial HP to reflect the fact that units were still in the process of being mobilized
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the selected unit multiple hexagons after one faraway tap)
+ AI: Less excessive tactical-task-switching
v2.4.2
+ More effective bombardment
+ If a unit covers a tactical route, narrow green line drawn over the unit
+ Dugout can be placed on a border hexagon of a province if enemy control
version 2.4.2.0
posted on 2023-06-06
+ More effective bombardment
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Dugout can be placed on a border hexagon of a province if enemy control at most around 10% of it
+ Simplified Shield-styled city icons
version 2.4.0.0
posted on 2023-05-07
+ Most experienced militia will be, from time to time, upgraded into infantry
+ Setting: General switched from ON/OFF to % change of getting each general
+ General can request sabotage: Few nearby enemy hexagons change sides
+ Disband unit by selecting it & pressing REL-button for 5 seconds
+ Dugout can be placed on a border hexagon of a province if enemy controls at most 5% of it
+ AI: Better assessment before attacking over rivers
+ 20 UNDOs
+ Stats added length of front-line
+ HOF cleanup
version 2.3.0.0
posted on 2023-01-27
+ Dugouts will from now on emerge via Build-Dugout action by a General (if Unit Depots are turned ON, the menu item will alternate between Reset Unit Depot and Build Dugout)
+ Setting: Draw flag over empty spots on map over player controlled area (if any)
+ Railway crossroads show RMPs if any (white text on black circle)
+ Stats show total travel by ground combat units per turn
+ AI: Trying to keep more coherent front lines in scattered early turns
+ HOF cleanup
version 2.2.4.0
posted on 2022-04-26
+ When replacement resource selected, units able to receive +1 HP have yellow edges
+ Setting: HOF: Send scores to online database (ON/OFF switch)
+ Setting: Turn major developer alerts ON/OFF
+ Added more military history quotations
version 2.2.2.0
posted on 2022-01-18
+ Minefields must now be requested by Generals/Commanders (arrive with one turn delay)
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (happens less often than General's escape)
+ HOF relocated to web (see dev-log for details)
+ AI: Improvements in front line coherence
version 2.2.0.3
posted on 2021-09-02
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ New province borders: Settings: brightness & width
+ Assigning +1 HP: The unit can't be adjacent to more than 1 enemy hexagon
+ The percent of how much the player controls of the province currently drawn on grey box
+ The number of VPs player controls and the amount of VPs required drawn on yellow box
+ New default background is solid yellow-green color
+ Icons: Brightened the darkest units
+ HOF cleared from the oldest scores
+ More Tactical Routes
version 2.0.0.2
posted on 2021-05-02
+ Setting: Less National Militia units
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ Each unit tracks the number of hexagons they move
+ General: Action: Build Hospital
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ Cut off dugouts might lose HP (20% chance)
+ Withdrawing unit favors clear terrain and cities more
+ HOF cleanup
+ More Tactical Routes
version 1.8.4.2
posted on 2020-11-14
v1.8.4
+ Minimap: Altering color themes to better separate various targets
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Setting: Show terrain on minimap (slight color variation)
+ Documentation: Updates and typo corrections
+ AI refinements
v1.8.2
+ Setting: What-If: Disable Army of Africa (5 units)
+ New lighter sea-water hexagon icon & lighter rivers
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 1.8.4.0
posted on 2020-09-26
v1.8.4
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Setting: Show terrain on minimap (slight color variation)
+ Documentation: Updates and typo corrections
v1.8.2
+ Setting: What-If: Disable Army of Africa (5 units)
+ New lighter sea-water hexagon icon & lighter rivers
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
version 1.8.2.1
posted on 2020-05-30
v1.8.2
+ Setting: What-If: Disable Army of Africa (5 units)
+ New lighter sea-water hexagon icon & lighter rivers
+ Bug fix: Encircled AI units were too passive
+ HOF cleared from the oldest scores
v1.8
+ Setting: Turn Mortars ON-OFF
+ General: Less RMPs from Prioritize Railways action
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
version 1.8.0.0
posted on 2020-03-02
+ Setting: Turn Mortars ON-OFF
+ General: Less RMPs from Prioritize Railways action
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Unit Tally includes separately HPs lost by bombardment-barrage
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
version 1.6.4.0
posted on 2019-12-11
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
+ Railway: can move next to enemy controlled hexagons
+ HOF cleared from the oldest scores
version 1.6.2.0
posted on 2019-09-18
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 1.6.0.3
posted on 2019-09-01
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
+ HOF cleared from the oldest scores
version 1.4.0.0
posted on 2019-06-15
+ Added enemy Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ Unit Tally includes list of units with most battles
+ Setting: Mechanized units might lose MPs due to being out of fuel (off by default)
+ When General selected yellow SF marker will be shown on the General which would receive Shift Focus MPs
+ Increased maximum minimap size to 20
+ New yellowish old map background #22
+ HOF cleared from the oldest scores